This is a proposal for revising All Stars across all three log sites (Warcraft, FF, WildStar).

The current All Stars formula is that a boss is worth N points, typically 100, but some bosses are worth less (e.g., Hummelfaust in FF). To find your score, the result is N * Rank 1 DPS / Your DPS, so if your DPS at rank 2 is 200k and rank 1 is 400k, then you get N * 0.5 points = 50 points for a 100 point boss.

Here is how I propose revising this formula:

(1) Each boss is worth 1.2 * N points (where N is the value in the old formula). You can earn up to N points as before, but now 0.2 * N âbonus pointsâ are available.

(2) Determine the playerâs rank percentile (e.g., 0-100), P. The player then gets (P / 100) * N points based off rank position.

(3) If the player achieved legendary (orange) ranking status, defined as P >= 95, then the player is eligible for up to 0.2 * N bonus points. These are computed using the old formula, so 0.2 * N * Rank 1 DPS / Your DPS.

So hereâs a concrete example. Suppose rank 1 on Kilrogg for a spec is 400k DPS and rank 2 is 200k DPS. There are 100 total rankings.

Currently the player with rank 2 would get 50 points under the old formula.

Under the new formula, they would get 99 points for having a 99th rank %, and then they would get 10 possible bonus points (20 * 200k/400k), for a total score of 109. Rank 1 would get 120. The top person still gets to pull ahead by ~10%, but the effects of the cheesing were reduced dramatically (as it should be given that the other person has 2nd place on the rankings).

The idea here is to still allow some differentiation, but to prevent it from getting completely out of control. There is also a significant reward for achieving a legendary (orange) ranking, in that you only get the bonus points if you achieve that 95th percentile.

Thoughts?