The work I have to do is far more extensive than what goes on with ACT. I have to make all the same changes to my code that they did for the network packet adjustments. After that, I have to add every fight one by one and make sure that kill vs wipe is detected properly.
In order to do that I have to collect logs from people who actually ran each fight. They can’t collect those logs until after ACT is updated.
I then have to work through issues like encounter timeouts, e.g., the long inactive period on Byakko, and I have to figure out victory conditions when bosses don’t die, e.g., Kefka. In addition, Kefka shares the same name despite being two encounters, so I need to add some new logic to distinguish those fights based on health pool.
Some of the fights have debuffs that have to be accounted for ,e.g., mind control effects, damage downs/ups, healing downs/ups. I have to carefully account for each one of these effects to make sure that damage/healing numbers are accurate.
TLDR: It’s not as simple as “ACT is ready, why aren’t you?” The work I have to do is far more extensive.