Identifying Scorable Units in Ulduar for WCL in Wrath of the Lich King

How should I identify which attackable units in the instance can be counted in the WCL for scoring purposes? For example, in the World of Warcraft: Wrath of the Lich King version, which creatures in the Ulduar instance are considered for scoring when killed?
Where can I find the official documentation or updates regarding these rules?

Hello,

Are you playing in the Chinese version of the game currently?

Let me know,

Azrael.

Yes, I am repeatedly playing the Chinese version of the game because I heard in some media that the scoring rules have changed. I want to know if what they said is true and if it is different from what I played before. I want to check the updated information from a truly authoritative source

BOSS : General Vezax / General Vezax - NPC - WotLK Classic
Abilities: Shadow Crash /Shadow Crash - Spell - WotLK Classic

Why is there no target in this log? In actual combat, the BOSS will select a target before releasing

8/4 17:12:51.340  SPELL_CAST_SUCCESS,Creature-0-4536-603-24918-33271-00002F433F,"维扎克斯将军",0x10a48,0x0,0000000000000000,nil,0x80000000,0x80000000,62660,"暗影撞击",0x20,Creature-0-4536-603-24918-33271-00002F433F,0000000000000000,6754778,8367000,0,0,0,-1,0,0,0,1853.01,81.63,150,1.6284,83
  1. 8/4 17:12:17.338: Timestamp, indicating the date and time the event occurred.
  2. SPELL_CAST_SUCCESS: Event type, indicating a spell was successfully cast.
  3. Creature-0-4536-603-24918-33271-00002F433F: Unique identifier (GUID) of the caster.
  4. "维扎克斯将军": Name of the caster (“General Vezax”).
  5. 0x10a48: Flags of the caster, indicating the caster’s state and attributes.
  6. 0x0: Additional flags of the caster, usually for further identifying the caster’s state.
  7. 0000000000000000: Unique identifier (GUID) of the target, here it is nil (no target).
  8. nil: Name of the target, here it is nil (no target).
  9. 0x80000000: Flags of the target, indicating the target’s state and attributes.
  10. 0x80000000: Additional flags of the target, usually for further identifying the target’s state.
  11. 62660: Spell ID, indicating the spell that was cast.
  12. "暗影撞击": Name of the spell (“Shadow Crash”).
  13. 0x20: Spell school, indicating the type of the spell (here it is Shadow).
  14. Creature-0-4536-603-24918-33271-00002F433F: Unique identifier (GUID) of the caster, same as the 3rd field.
  15. 0000000000000000: Unique identifier (GUID) of the target, here it is nil (no target).
  16. 8355713: Current health of the caster.
  17. 8367000: Maximum health of the caster.
  18. 0: Current mana of the caster.
  19. 0: Maximum mana of the caster.
  20. 0: Current rage of the caster (if applicable).
  21. -1: Current energy of the caster (if applicable).
  22. 0: Combo points of the caster (if applicable).
  23. 0: Rune energy of the caster (if applicable).
  24. 0: Focus of the caster (if applicable).
  25. 1853.01: X coordinate of the caster.
  26. 81.63: Y coordinate of the caster.
  27. 150: Z coordinate of the caster.
  28. 1.6284: Orientation of the caster.
  29. 83: Unknown field, possibly related to specific game mechanics or events.

Hello,

If possible please send any inquiries like these to our support tickets rather than the forums, support.classic@warcraftlogs.com. If you need the parsing rules for ulduar there is an article in our Wechat app translated to chinese as well.

如果你需要更多的中文服务,请加入我们的QQ群组参与讨论:
WCL-正式服讨论群: 317201330
WCL-巫妖王怀旧服讨论2群: 489020640
入群密码为: 魔兽世界
请关注WCL的微信公众号:Warcraftlogs"
欢迎您使用我们的微信小程序:怀旧WCL 或 正式服WCL