6 DPS/1 Tank/1 Healer and other cheese

No, it would not be fair. Everyone receives the same effects, but the people hurt most are the people that don’t pad. Why should groups that use the cards in the most optimal way be punished. Our dps is the way it is because we use it correctly. It’s high across the board. Astro is supposed to offer higher raid dps over a whm that brings more bulk healing.

You can compare Astro and Ninja very easily for raid utility. In a fair rng run of say a10s, your astro could have 3-4 aoe balances or arrows for 1.5-2 min uptime (that’s being generous). That’s 15-20% or less uptime per person. Trick attack for comparison is 10% for 10 sec every min. That’s a 1/6 uptime on the boss for 16% uptime. If used correctly, balance is the SAME as trick attack. If used correctly, 10% balance is a fair dps increase that shouldn’t be punished.

The first card an astro uses is NOT rng because you can draw it before a pull. That’s extremely valuable on almost every fight to help skip mechanics like the first optical sight in a11s and quicken a clear and contributes immensely in short fights such as faust where even an aoe balance extended 10 sec is 66% uptime for all members. Why should this fair and basically guaranteed card be subtracted?

You also argue that it’s rng dps increase. There are MANY rng things that contribute to dps in savage. For example: how many times you are targeted for an inception crystal in a12s, which sacrament it is, the optical sight order in a11s, the triple charge order in a10s. You can’t use rng dps in your argument. It’s a weak point. The whole point of the cards is rng. If you are drawing a card you have a 16% chance of drawing a balance and redraw is a 20%. That’s fairly high.

No, I don’t rely on balance for my parses. I’m a blm that runs with a mch and the only balances I ever get are aoe. I don’t believe in padding

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This and so much this… padding is such a minor thing now that speed is much more significant, especially after today’s massive revamp. Padded DPS will have a very noticeable difference in kill times and it’s much more impressive to see all eight people pull similar percentiles while working as a team.

Putting the spotlight on speed runs is the right thing to do whether it’s standard or not. Fluff parses on the default page were bleh…

@kihra the rankings right now don’t look right for the standard comp tab, is it supposed to be this way? 1/1/6 still exists in the standard bracket.

It will take a long time for things to move. 200,000 reports have to be examined, and then the ranks have to be removed and shifted (and then new best ranks have to be determined for all the affected players in the bracket you moved out of).

It’s crawling right now still… will take hours. :slight_smile:

Alright cool! I wonder what the Japanese users think of the new changes, is there a way to get feedback from them too? Maybe we can get feedback on how they think fluff parses should be adjusted.

[quote=“Sstromquist, post:82, topic:1896”]You can compare Astro and Ninja very easily for raid utility. In a fair rng run of say a10s, your astro could have 3-4 aoe balances or arrows for 1.5-2 min uptime (that’s being generous). That’s 15-20% or less uptime per person. Trick attack for comparison is 10% for 10 sec every min. That’s a 1/6 uptime on the boss for 16% uptime. If used correctly, balance is the SAME as trick attack. If used correctly, 10% balance is a fair dps increase that shouldn’t be punished.
[/quote]

The difference between balance and everything else is the high potency with infrequent chances. That creates a huge disparity between your own runs with the same composition purely based on your AST’s draw luck.

What is the benefit of keeping this random influence if it were an option? Who benefits?

It’s not high potency if it’s aoe. That’s the point! 10% balance for 20% uptime is just a tiny bit more than 10% trick attack for 16% uptime.

The correct use of balance in a raid scenario is aoe, where it’s basically 60% balance on your party (10% per dps and a healer and a tank together are one dps). If you’re accusing the most optimal way of using balance as toxic then you are saying the same thing about trick attack and that it should also be removed, no?

And infrequent has absolutely nothing to do with this argument. So what if there’s rng? As I said before, good and bad rng exists in every fight, and in most jobs’ rotations already. It’s uptime that matters for balance. If one player got one extended balance and that was the only balance that was applied in that fight, where is the harm in it? If the Astro got a lot of balances, then cap the uptime at 30%.

The people that benefit are the people that use it correctly. You want people to stop using balance for padding? Cap balance uptime at 30% or discount extended and enhanced. I think capping is the better solution. Capping means balance can’t do much harm and it still rewards Astros for doing their job. Restricting card usage of balance to aoe is another option because it’s more optimal and no player receives an unfair amount, meaning no player should be hitting insane numbers like the top ranks are now.

For short fights like faust Z, there would be no cap on balance uptime because you can easily achieve 100% uptime.
The people that use balance correctly are perfectly fine the way they are using it, i.e. my static and some other very healthy and optimal statics that shouldn’t be punished for the toxic behavior of the raid community.

1/1/6 still showing up on standard group comps, specifically on faust and a9 only.
I’m assuming its still sorting?
@Kihra

It will take days. Exporting in FF is ~50x slower than WoW because contacting the Lodestone is so slow.

Is it finally time to remove the non standard category and change it back to how it used to be? Non standard is barely noticeable due to not being on the main page, it barely gets any uploads and a lot of the “non standard” parses are just bugged parses/standard parses that somehow ended up in non standard.

Look at how many parses that shouldn’t be in non standard show up:
https://www.fflogs.com/rankings/13#boss=34&partition=2&search=tank.2|heal.2
https://www.fflogs.com/rankings/13#boss=35&partition=2&search=tank.2|heal.2
https://www.fflogs.com/rankings/13#boss=36&partition=2&search=tank.2|heal.2
https://www.fflogs.com/rankings/13#boss=37&partition=2&search=tank.2|heal.2

When you check the actual DPS numbers, every fight has the “less then 50 parses uploaded” asterisk except for some jobs in A9S (mostly from solo heals). A11S/A12S are practically nonexistent in the nonstandard category.

Or are people still upset about the 6 DPS skip faust A9S kill? Even though its been proven that running with only 1 tank/healer (if trying to skip faust) or 1 healer (if expecting faust) is the better party comp for A9S anyway.

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This change has actually made me play unwanted class more than i think someone was made to play their unwanted class with “cheese rules” being default. I really have no reason to be SCH in A9 but i need to be so it counts as “normal comp” parse and doesn’t get lost behind the drop menu.