Recently I’ve noticed that the DPS w/o Balance values seem a bit . . . funny. I haven’t really calculated this for many other parses, but I noticed that for one of my recent parses a few oddities.
According to this data, I’m gaining 5% from balance. To me that seemed a bit odd since I never get solo balances, only spread, and I doubt I had 100% up-time on balance.
Looking into the parse a bit further we see I had 30% uptime. A 5% buff with 30% uptime should be about 1.67% increase in damage.
Now, thats not quite true since I received balance during some burst. So I dug in a bit further, and looked at the 2 sections I had balance.
Balance 1: 243.3k damage
Balance 2: 174.1k damage
Total damage while under balance: 417.4
Adjusted damage: 396.5
Other damage done w/o balance: 589.6
Total damage: 1007k
Total damage (adjusted for balance): 986.1k
2.11% is obviously different than the 5% thats being reported currently by fflogs.
Im wondering if the balance nerfs have been accounted for, or the fact that there are 3 different potencies of balance (spread, normal, enhanced).
This also brings up a larger topic, do we even need this column any more since balance was nerfed? Or, wouldnt it make more sense to have this include ALL buffs (embolden, right/left eye, brotherhood, etc etc)?